LATENCY
Immersive choreographic, visual and sound performance
For 2 human dancers and
1 non-human dancer.
If latency stopped being a computer problem? If behind this slight delay, which reveals the intelligence of the machine, there was a temporal space where anything can happen? If latency was the condition of a possible relationship between humans and machines? In Latency, two dancers and an artificial intelligence gradually create the conditions for a real dialogue.
AI wants to have a body, learn to dance, to create its own choreographic vocabulary. Its material is the dance images provided by the dancers, who film themselves throughout the play, and images filmed by the public in a reception area before entering the performance hall.
After faithfully reproducing the movements of the dancers, the AI learns to transform the images, and especially to modulate its reaction time, to dilate the latency, to look in its memory, to surprise the human dancers and invite them to a choreographic dialogue. Latency is time, it is also a bit of suspense, something that is there but hidden, ready to appear. By making the system's ability to modulate the latency of its responses the basis of its non-verbal dialogue with the dancers, it is no longer the human being who accelerates to reach the time of the machine, but the machine that slows down to adapt to the human rhythm.
DISTRIBUTION
Co-authors : Natacha Paquignon, choreographer, Quentin Bozon, digital artist - interactive designer, Maxime Touroute, engineer and digital artist
Choreographer : Natacha Paquignon
Computer system development : Maxime Touroute
Composer, sound creation : Simon Jurine
Creation of the device, visual creation : Quentin Bozon
Dancers: Laure-Anne Deltort, Natacha Paquignon
Production : Compagnie Corps Au Bord / Creative partners: Reveality, LabLab Studio /
Co-production : Le Hublot (Nice), Hangars Numériques (Saint-Denis, La Réunion) / Production partner: AADN (Lyon)
With the support of Centre national du cinéma et de l’image animée
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